Dragon’s Dogma: A Study in Fawesome
What do you get when you mix 2 parts Skyrim, 1 Part Shadow of the Colossus, 1 Part Legend of Zelda and a sprinkle of Fable?
If you said anything other than OMGWHATWHEREISTHISGAMEANDHOWDOIGETITTAKEMYMONEYPLEASENOW then something is seriously wrong with you. This review can be summed up in three words: Buy. This. Game. Seriously. (Okay that’s four words, but you get the point.)
Behold, a screen shot.
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What you’re seeing there is the first actual boss. Yes. That. Granted, you do get to do a tutorial (Which is equally insanely awesome and I won’t spoil it for you) but that, up there, is one of the first things you have to actually murder with your pointy stick or magic wand. And it is amazing.
That screenshot is also a very accurate portrayal of the graphics of the game as well. It is a very detailed game and not one of those that spends all of it’s graphical capabilities on the cinematics. Trust me when I say, the cinematics looks exactly like the game play. In fact, the first time it transitioned from a cinematic to gameplay I didn’t even realize it. Each fight feels like you are in a cinematic and it increases the immersion so much. Not since Skyrim have I been so deeply immersed in a game.

Did I mention in most cases you have to climb up on monsters to get to their weak points and avoid their shaking, swinging, biting parts while keeping an eye on your stamina bar to keep hold?
Also, the more you wail on a monster, the bloodier and weaker it gets, both visually and attack wise. It’s just. Hnghgng. Excuse me while I go clean myself up.
Like most RPG’s, in the beginning, you get to fully customize your character, going as far as adjusting the weight and height, both of which are very important to your character being able to do things, like walk through windy areas or carry certain things. Your gender also has a lot to do with how the story progresses and how often monsters will attack you.

For instance, I had a random encounter with a monster in a cave, and one of my pawns announced that WOMEN EXCITE IT. Considering I was the only female in the party at the time, it doesn’t take a rocket surgeon to figure out who it went for first.
Pawns are what the other members of your party are called, you Main Pawn being fully customizable as well. You can have three other members in your party, a Main Pawn and two secondary pawns, who are the main pawns of other players on Xbox Live. You can change your party at any given time in the game. This feature is also, say it with me, awesome, because not only can your pawn come back with information regarding quests and items that you haven’t come across yet and thus, when you come across it, your pawn can lead you through it, more often than not you can run across stronger pawns where they’re kept who will help you through more difficult trials.
They all have their own little personality traits and quirks and will give you tips and tricks as you go about adventuring, and it really feels like the four of you are a group.
One negative thing about Pawns that affects the game as a whole, however, is if you get a pawn that is not the quiet type they will not shut the fuck up. In fact, the speech patterns of all the NPCs in the game are incredibly limited to about two phrases a piece, and this can be very very, extremely annoying when you have to speak to one specific NPC repeatedly, like the inn keeper or Blacksmith at a certain town.
I swear I dream about “What’ll it be today?” Ugh.
But this is a teeny tiny gripe in an otherwise blooming, radiant, extremely positive review. The world is fantastic and large, but not too large where it gets to be too much going from one town to another (Yet, I am still in the first huge chunk of the game) and it has yet to feel repetitive to me, as every time I go back and forth, I discover some new monster or some new path. The game, thus far, is just difficult enough to be challenging, but not too difficult to be frustrating. Even when you die 8000 times on one monster (and you will) it’s always as simple as either readjusting you party or readjusting you tactics until you win.
The battle system is simple and flows easily, and the controls are absolutely flawless. It can be summed up rather easily, wail on things’ sensitive bits until they fall off. It is extremely fun discovering what these sensitive bits are though and if I kept on, this review would go on forever.
In short: Buy it, play it, love it. Just be prepared to lose a big chunk of your life to it, just as you did in Skyrim.
Screenshots were googlesnagged this time. I didn’t make Dragon’s Dogma, Capcom did, and they did a fantastic job. Don’t sue me, kay?










